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- Getting Started
- Setting preferences
- Creating objects
- Creating shapes
- Creating text objects
- Creating user input objects
- Defining the viewable screen area
- Preserving the aspect ratio of an object
- Creating button objects
- Creating animation objects
- Working with objects
- Adjusting path segments
- View object properties
- Specifying shape properties
- Specify text object properties
- Specifying the stroke and fill properties
- Working with raster images
- Changing transformation properties
- Managing objects
- Converting groups to switchgroup animations
- Convert an object to a bitmap image
- Convert an object into a button
- Convert a scene to an animated object
- Using catalogs
- Using layers
- Creating animated content
- Making content interactive
- Creating events that trigger actions
- Creating actions
- Create an action to play an animation
- Create an action to stop an animation
- Create an action to play a sound
- Create an action to hide an animation component
- Create an action to show an animation component
- Create an action to load a scene
- Create an action to submit a form
- Create an action to reset a form
- Create an action to start an application
- Change interactive content
- Change the focus order of the buttons
- Exporting and testing content
- Importing Flash content
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User Guide
Plazmic Composer for BlackBerry Smartphones - 4.7
Rotate an object
- On the workspace, click an object.
- In the Rotation field, on the Inspector’s Transformation tab, type the rotation angle of the object. A positive value indicates a clockwise rotation; a negative value indicates a counter-clockwise rotation. Values that exceed 360 degrees are permitted, and indicate that the object is rotated more than one full rotation. For example, if an object has a rotation value of 0 in frame 1 and it makes two full clockwise turns over the course of an animation, its value in the final frame is 720.
- To change the point around which the object is rotated, in the Rotation Center fields, type the x-axis and y-axis coordinates of the object’s rotation center.
- To reset the rotation center to the center of the object, click Middle.
Parent topic: Changing transformation properties