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Local Navigation
- Getting Started
- Setting preferences
- Creating objects
- Creating shapes
- Creating text objects
- Creating user input objects
- Defining the viewable screen area
- Preserving the aspect ratio of an object
- Creating button objects
- Creating animation objects
- Working with objects
- Adjusting path segments
- View object properties
- Specifying shape properties
- Specify text object properties
- Specifying the stroke and fill properties
- Working with raster images
- Changing transformation properties
- Managing objects
- Converting groups to switchgroup animations
- Convert an object to a bitmap image
- Convert an object into a button
- Convert a scene to an animated object
- Using catalogs
- Using layers
- Creating animated content
- Making content interactive
- Creating events that trigger actions
- Creating actions
- Create an action to play an animation
- Create an action to stop an animation
- Create an action to play a sound
- Create an action to hide an animation component
- Create an action to show an animation component
- Create an action to load a scene
- Create an action to submit a form
- Create an action to reset a form
- Create an action to start an application
- Change interactive content
- Change the focus order of the buttons
- Exporting and testing content
- Importing Flash content
- Legal notice
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User Guide
Plazmic Composer for BlackBerry Smartphones - 4.7
Create a button object
- Display the Animation panel, and make sure the key editor (timeline) is displayed.
- On the Object menu, click Create Button.
The workspace enters editing mode. In editing mode, all other objects on the workspace are hidden.
The Animation key editor displays a timeline for each button state. The button states are identified by an icon ordered as follows, from left to right:By default, Initial State is displayed on the canvas.
- Use the drawing and text tools to create the button image in its initial state, and animate the Initial State button state as desired.
- In the Animation key editor, select the On Focus In state timeline.
- Modify and, if desired, animate the button image to define how the button appears when it has focus.
- Repeat Steps 4 and 5, for the On Focus Out and On Activate button states.
- On the Object menu, click End Editing.
- On the Inspector, add actions for each state, as necessary.
Parent topic: Creating button objects