Help Center
Local Navigation
- Getting Started
- Setting preferences
- Creating objects
- Creating shapes
- Creating text objects
- Creating user input objects
- Defining the viewable screen area
- Preserving the aspect ratio of an object
- Creating button objects
- Creating animation objects
- Working with objects
- Adjusting path segments
- View object properties
- Specifying shape properties
- Specify text object properties
- Specifying the stroke and fill properties
- Working with raster images
- Changing transformation properties
- Managing objects
- Converting groups to switchgroup animations
- Convert an object to a bitmap image
- Convert an object into a button
- Convert a scene to an animated object
- Using catalogs
- Using layers
- Creating animated content
- Making content interactive
- Creating events that trigger actions
- Creating actions
- Create an action to play an animation
- Create an action to stop an animation
- Create an action to play a sound
- Create an action to hide an animation component
- Create an action to show an animation component
- Create an action to load a scene
- Create an action to submit a form
- Create an action to reset a form
- Create an action to start an application
- Change interactive content
- Change the focus order of the buttons
- Exporting and testing content
- Importing Flash content
- Legal notice
Documentação do produto
>
Documentação do desenvolvedor
>
Plazmic Content Developer's Kit
>
User Guide
Plazmic Composer for BlackBerry Smartphones - 4.7
Changing transformation properties
You can use the Transformation tab on the Inspector to specify transformation properties that change some aspect of an object’s appearance on the workspace. You can transform an object by altering its position, size, rotation angle, or by skewing its x-axis or y-axis, as well as setting visibility and opacity properties.
You can also use the Transformation tool on the Toolbox to alter position, size, and rotation properties directly on the workspace.
Transformation properties are animatable.
- Set the position coordinates for an object
- Numerically scale an object
- Skew an object
- Rotate an object
- Make an object visible or invisible for the current frame
- Specify the opacity level of an object
Parent topic: Creating objects