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- Creating objects
- Creating shapes
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- Creating user input objects
- Defining the viewable screen area
- Preserving the aspect ratio of an object
- Creating button objects
- Creating animation objects
- Working with objects
- Adjusting path segments
- View object properties
- Specifying shape properties
- Specify text object properties
- Specifying the stroke and fill properties
- Working with raster images
- Changing transformation properties
- Managing objects
- Converting groups to switchgroup animations
- Convert an object to a bitmap image
- Convert an object into a button
- Convert a scene to an animated object
- Using catalogs
- Using layers
- Creating animated content
- Making content interactive
- Creating events that trigger actions
- Creating actions
- Create an action to play an animation
- Create an action to stop an animation
- Create an action to play a sound
- Create an action to hide an animation component
- Create an action to show an animation component
- Create an action to load a scene
- Create an action to submit a form
- Create an action to reset a form
- Create an action to start an application
- Change interactive content
- Change the focus order of the buttons
- Exporting and testing content
- Importing Flash content
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User Guide
Plazmic Composer for BlackBerry Smartphones - 4.7
Configuring animation between key frames
Use the tweening editor to configure the interpolation method used between key frames to define the animation behavior. Using the tweening editor, you can specify the transition behaviour and path behaviour (where applicable), which defines how Plazmic® Composer interpolates the values of a property between two key frames. The tweening graph at the right of the editor shows a graphical representation of the value change.
Parent topic: Editing animations
