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- Creating objects
- Creating shapes
- Creating text objects
- Creating user input objects
- Defining the viewable screen area
- Preserving the aspect ratio of an object
- Creating button objects
- Creating animation objects
- Working with objects
- Adjusting path segments
- View object properties
- Specifying shape properties
- Specify text object properties
- Specifying the stroke and fill properties
- Working with raster images
- Changing transformation properties
- Managing objects
- Converting groups to switchgroup animations
- Convert an object to a bitmap image
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- Convert a scene to an animated object
- Using catalogs
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- Creating animated content
- Making content interactive
- Creating events that trigger actions
- Creating actions
- Create an action to play an animation
- Create an action to stop an animation
- Create an action to play a sound
- Create an action to hide an animation component
- Create an action to show an animation component
- Create an action to load a scene
- Create an action to submit a form
- Create an action to reset a form
- Create an action to start an application
- Change interactive content
- Change the focus order of the buttons
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User Guide
Plazmic Composer for BlackBerry Smartphones - 4.7
Changing property keys
Property manipulation provides the finest level of control over object attributes in your animation. By manipulating properties, you can change how individual aspects of a given object animate.
You can move property keys from one frame to another, and add or delete property keys.
For example, consider an animation in which a geometric object moves across the screen over the first 10 frames, and a text object changes color from frame 10 to 20. If you want to overlap the color change with the movement, drag the text object’s fill color property key from frame 10 to an earlier frame.
When manipulating properties, you can also add and delete keys.
Parent topic: Working with animation frames