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- Creating objects
- Creating shapes
- Creating text objects
- Creating user input objects
- Defining the viewable screen area
- Preserving the aspect ratio of an object
- Creating button objects
- Creating animation objects
- Working with objects
- Adjusting path segments
- View object properties
- Specifying shape properties
- Specify text object properties
- Specifying the stroke and fill properties
- Working with raster images
- Changing transformation properties
- Managing objects
- Converting groups to switchgroup animations
- Convert an object to a bitmap image
- Convert an object into a button
- Convert a scene to an animated object
- Using catalogs
- Using layers
- Creating animated content
- Making content interactive
- Creating events that trigger actions
- Creating actions
- Create an action to play an animation
- Create an action to stop an animation
- Create an action to play a sound
- Create an action to hide an animation component
- Create an action to show an animation component
- Create an action to load a scene
- Create an action to submit a form
- Create an action to reset a form
- Create an action to start an application
- Change interactive content
- Change the focus order of the buttons
- Exporting and testing content
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User Guide
Plazmic Composer for BlackBerry Smartphones - 4.7
Convert a group of objects to a switchgroup
- Select the group of objects that you want to convert into a switchgroup.
- On the Inspector Transformation tab, select the SwitchGroup check box.
- To specify the switchgroup properties, click the Edit button. The SwitchGroup Properties dialog box lists the name of the group as it appears on the Objects panel. The Child Animation list displays each of the child objects in the order they are displayed during the animation, and indicates at which frame each is displayed. By default, the Child Animation list orders child objects by their relative position on the layer, with the bottom-most object displayed at Frame 1, the next object at Frame 2, and continues upwards through the layer, with the top-most object listed last.
- In the Default Child drop-down list, specify the child that is visible when the animation is not playing.
- To change the frame at which a child is displayed, double-click the child object in the Child Animation list, then change the value in the Frame field.
- To display a child object an additional time, perform the following steps:
- To remove an instance of a child object from the animation, select the child from the Child Animation list, then click Remove.
- Click OK.
- To test the switchgroup, click the Play button on the Animation panel.
Parent topic: Converting groups to switchgroup animations