Key frame animation
You can animate an object’s properties at specific points, or key frames, on the timeline. Key frame animation is sequential. To use key frame animation, begin with the following principles:
- Select a starting frame on the Animation key editor, and set the initial property value for an object.
- Select the ending frame on the Animation key editor, and set the final property value for an object.
Each time you select a frame and change the value of a property, the Plazmic® Composer adds a key to the Animation key editor for the altered property at the selected frame. These keys signify a change in value for a property. Frames that contain a key are referred to as key frames. The value you set for the property at each key frame are the key values.
The Plazmic Composer interpolates the value of the property between key frames. You can configure interpolation parameters using the tweening editor.