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- Creating shapes
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- Defining the viewable screen area
- Preserving the aspect ratio of an object
- Creating button objects
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- Working with objects
- Adjusting path segments
- View object properties
- Specifying shape properties
- Specify text object properties
- Specifying the stroke and fill properties
- Working with raster images
- Changing transformation properties
- Managing objects
- Converting groups to switchgroup animations
- Convert an object to a bitmap image
- Convert an object into a button
- Convert a scene to an animated object
- Using catalogs
- Using layers
- Creating animated content
- Making content interactive
- Creating events that trigger actions
- Creating actions
- Create an action to play an animation
- Create an action to stop an animation
- Create an action to play a sound
- Create an action to hide an animation component
- Create an action to show an animation component
- Create an action to load a scene
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- Create an action to reset a form
- Create an action to start an application
- Change interactive content
- Change the focus order of the buttons
- Exporting and testing content
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User Guide
Plazmic Composer for BlackBerry Smartphones - 4.7
Converting basic vector shapes
You can create vector shapes using various drawing tools, including Adobe® Flash®. Most Flash authoring tools convert bitmap images to vector shapes. In Adobe Flash, you can control how the tracing is performed and the quality of the result.
After creating a vector shape, you can change it in several ways.
The Plazmic® Composer supports solid fills and pattern fills. Gradient fills are not supported. Linear and radial gradient fills are converted to a solid fill whose color is based on the color of the first gradient control point.
Parent topic: Converting shapes and shape properties