Naming conventions
The naming conventions for OpenGL® ES methods are the same as those for standard OpenGL®. For example:
- javax.microedition.khronos.opengles.GL10.glClear(int mask)
- javax.microedition.khronos.opengles.GL10.glLoadMatrixf(FloatBuffer m)
Fixed-point methods are named with an x suffix. For example:
Constants are named using the same syntax and values as standard OpenGL. For example:
Data type mappings
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