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Development Guide
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Graphics
Choosing the right graphics framework
OpenGL ES
GLField
Using GLField with the Animation API
Shader programs
Best practice: Working with shader programs
JSR 239 overview
JSR 239 packages
EGL API - Native Platform Graphics Interface
Set up EGL
Native I/O
3-D math utilities
Naming conventions
Data type mappings
OpenGL ES code samples
Code sample: Determining OpenGL ES support
Code sample: Drawing a 3-D cube
Code sample: Drawing a multicolored triangle
Code sample: Drawing a texture on a GLField
Code sample: Loading a 3-D perspective projection matrix
Code sample: Using fixed-point arithmetic
OpenVG
VGField
Code sample: Drawing a triangle using VGField
Animation
Animation API
Key frames
Easing curves
Predefined classes that implement the Animatable interface
Create a custom class that implements the Animatable interface
Code sample: Animating a dropping ball in one dimension
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Glossary
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Development Guide
Graphics and Animation - BlackBerry Java SDK - 7.0
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BlackBerry Java SDK
Graphics and Animation
Development Guide
7.0
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Graphics
Animation
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Glossary
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