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- Structure of a simple game
- Code sample: Implementing a basic game framework using VGField
- Game world models
- Game input
- Touch screen interaction models
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Touch screen events
- Respond to system events while the user touches the screen
- Respond to a user touching the screen lightly
- Respond to a user touching and dragging an item on the screen
- Respond to a user touching the screen in two locations at the same time
- Respond to a scroll action
- Respond to a user sliding a finger down quickly on the screen
- Respond to a user sliding a finger to the left quickly on the screen
- Respond to a user sliding a finger to the right quickly on the screen
- Respond to a user sliding a finger up quickly on the screen
- Respond to a user clicking the screen
- Respond to a user touching the screen twice quickly
- Respond to touch screen events
- Pinch gestures
- Enable pinch gestures
- Swipe gestures with trackpads
- Enable swipe gestures that users make on the trackpad
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Working with the accelerometer of a BlackBerry device
- Types of accelerometer data
- Retrieving accelerometer data
- Retrieve accelerometer readings from a buffer
- Get the time a reading was taken from the accelerometer
- Query the accelerometer when the application is in the background
- Query the accelerometer when the application is in the foreground
- Retrieve accelerometer data at specific intervals
- Store accelerometer readings in a buffer
- Working with data from the accelerometer
- Artificial intelligence
- Collision detection
- Graphics
- Animation
- MIDlets and BlackBerry device applications
- Glossary
- Document revision history
- Provide feedback
- Legal notice
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Development Guide
Game development - BlackBerry Java SDK - 6.0
BlackBerry Java SDK
Game development
Development Guide
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