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Development Guide
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Selling digital goods in your application
Types of digital goods
License models
System requirements
Setting up in Eclipse
Create a project
Add the Payment Service library to a project
Add Javadoc comments for the Payment Service APIs to a project
Setting up in the BlackBerry Java Development Environment
Create a workspace
Create a project
Add the Payment Service library to a project
Developing your application
Retrieving available goods
Process flow: Purchasing digital goods
Verifying that in-app purchases are supported on the device
Retrieving information about past purchases
Initiating a purchase
Arguments for purchases
Managing subscriptions
Verifying application subscriptions
Verifying digital good subscriptions
Determining the status of a subscription
Retrieving the price of a subscription
Canceling a subscription
Handling exceptions
Create an application that features in-app purchases
Code sample: Creating an application that features in-app purchases
Registering digital goods with BlackBerry App World
Add digital goods to an application
Submission information for digital goods
Distributing digital goods
Distributing digital goods from a content server
Testing your application
Live testing
Create a sandbox account
Download an application before you make it available for distribution
Related resources
Glossary
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Development Guide
Payment Service SDK - 1.8
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Payment Service SDK
Development Guide
1.8
To view a complete list of topics, expand the topics in the left pane.
Selling digital goods in your application
Setting up in Eclipse
Setting up in the BlackBerry Java Development Environment
Developing your application
Registering digital goods with BlackBerry App World